
Meet Steven
Steven Warsh wears many hats: Certified Athletic Therapist, Massage Therapist, Founder of RECOVR Sports, and an innovator using virtual reality for rehabilitation and education. A Concordia University graduate with a master’s degree focused on VR for pain relief, Steven has built his career around helping people recover and learn through movement, therapy, and technology.
We were pretending somebody was dying. We were pretending somebody broke their leg. But it’s not the same as replicating mass casualties or actually learning how to do things with feedback.
Bringing Realism to Training
In his teaching days, Steven ran into a common challenge: some scenarios in athletic therapy and first aid training are nearly impossible to simulate safely.
- Bleeding emergencies
- CPR and cardiac arrest
- Multi-patient or mass-casualty situations
With VR, those limitations disappear. Students can practice life-saving procedures in a safe but realistic virtual environment, guided step by step.
Building a Story in VR
For the Zoe Creator Program, Steven developed an ambitious prototype that went beyond linear training modules.
Instead of simple step-by-step tasks, learners step into the Miami Heat basketball stadium, shoot hoops, and suddenly face an emergency: a simulated heart attack. From there, the VR training unfolds as both a story and a practical exam.
- For advanced learners: Jump right into the scenario and save the life.
- For beginners: Follow guided modules that lead up to the final challenge.
This blend of storytelling and simulation makes training more engaging, memorable, and effective.
Why Create Your Own VR Lessons?
Steven highlights the long-term advantages of creating VR experiences over buying pre-made content:
- Customization: Tailor training directly to your students’ or athletes’ needs.
- Cost savings: “Once you’ve created it, you’ve created it.” No need to keep buying fake blood, CPR mannequins, or cadaver parts every semester.
- Feedback and flexibility: VR provides instant guidance and can evolve with new updates.
- Immersion: Unlike pretending in a lab, learners can truly feel like they’re in the moment.
It’s a great learning tool to engage and immerse people. Long term, it saves you a fortune.
Learning Unity with Zoe
Like many non-developers, Steven found Unity overwhelming at first. Zoe’s drag-and-drop plugin gave him the “floaties” he needed to learn without sinking.
“Unity before Zoe was overwhelming… With Zoe, it was much more intuitive. It stopped things from breaking and showed me what I could do…I wasn't going to sink.”
Through Zoe, he taught himself enough to eventually build an MVP for RECOVR Sports, his startup focused on VR for athletic rehab.
Hands-On with the Logitech MX Ink Stylus
Steven was one of the first creators to experiment with the Logitech MX Ink stylus in VR.
- Using it as tweezers for wound care added realism.
- Writing directly on patients in VR replicated real emergency response habits.
- Painting and creative exploration made demos more engaging.
“The more real you can make it, the more someone’s going to want to do it. The MX Ink made it more immersive, and switching between controller and stylus was seamless.”
His experiments suggest big potential for stylus-based VR training, especially in health care and education.
Hands-On with the Logitech MX Ink Stylus
Steven Warsh shows how immersive learning can transform both rehabilitation and emergency training. Whether you’re an educator, therapist, or innovator, Zoe can help bring your ideas to life.
His philosophy? Treat it like a multiple-choice test:
“I always say, why not? It’s like a multiple-choice question. I never understood why people left it empty. Just try!”
Download Zoe and start building your own VR training.
Join the Creator Program to connect with pioneers like Steven.